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Any chance you can explain a bit about the building system? Looks like we start off with a structure then upgrade it to a cabin? Will there be more than one model and different sizes? How are building areas delineated? Is it free build in your realm? 

Can't for Dev Blog #1 xD

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Sure, there will be multiple structures, the cabin on the website is only one of them, you'll also be able to build various other building types, like sheds or water tanks (used to collect rainwater). All bigger buildings are constructed in multiple steps, while each step requires different resources.

Beside buildings, there are also smaller placements like wells, fences or campfires, basically everything you need to build a farm or a small town.

Zitat

How are building areas delineated? Is it free build in your realm? 

We'll define multiple building areas on the map to avoid players placing their structures on dungeon entrances or other points of interest.

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Free building is nice, but I've also seen that in some games it didn't result in building what you like. Double walls, chessboard walls, kill tunnels, kiting mazes, 20x the same shed because they blocked the pathing of the AI. 

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I agree it'll not be an easy job, but the alternative would be a very limited building area and/or pre-defined building slots, both wouldn't fit in our concept. Some of the bugs/exploits you mentioned can be fixed by adding a minimum distance radius to each object (except walls), which is something we're currently working on. As for walls, we could allow the AI to climb/jump over/destroy them depending on the size/strength of the controlled entity.

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