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  2. gotstyle

    Schofield Revolver

    Our latest addition to our armory, the Schofield Revolver! Due to its break-open design, it was an ideal weapon for mounted soldiers in the U.S. ­čĆç
  3. gotstyle

    Tick-tock

    Tick-tock, ticktock. ­čĽ░´ŞĆ All player worlds are time-synchronized which also has an effect on different areas.
  4. gotstyle

    Mask

    Some NPCs wear really strange masks, even though they can hardly breathe. But can you blame them? They just look stunning! ­čĹ╣
  5. gotstyle

    Windmill

    Like water towers, windmills can also play a significant role in gathering water. ­čĺž
  6. gotstyle

    Spyglass

    With the all new Spyglass you'll be able to spot your enemies over great distances without them hearing you. ­čöŹ
  7. gotstyle

    Bow Rigged & Animated with Sound

    Our bow, rigged & animated with sound ­čÖé
  8. gotstyle

    Loot Effect

    Looting items got some eye candy! ­čŹČ
  9. gotstyle

    Bow

    Today we have added our first bow! Although it is one of the early-tier weapons, it will be a useful tool for hunting, especially if you want to go quietly. ­čĆ╣­čÉŚ
  10. gotstyle

    Nature

    Wind, contact shadows, volumetric lighting, reflection probes & pbr foliage added/updated! We dig deep in our toolbox to create an authentic nature. ­čîČ´ŞĆ­čŹâ
  11. gotstyle

    Achievements

    Achievements may include special titles, emotes, or items as a reward. Some of them can be decorations, they have no function, but they look damn good in any home. ­čÉô
  12. gotstyle

    Global Wetness Demo

    The different types of weather in Dead Man's Country affect the whole environment to induce an immersive experience.
  13. gotstyle

    UI Loot Grouping

    Our UI designers are currently working on a loot grouping feature. Looks neat!
  14. gotstyle

    Progress Report #2

    Thank you, that's nice to hear. In the last few weeks we have made great progress in development. Soon we'll be launching a series of videos in which we'll take a closer look at the development of DMC. Our goal is to involve the entire community in the development of the game.
  15. Guest

    Progress Report #2

    Good job guys, i just wish you could use social media more often, really interested where this game is going.
  16. Lowfyr

    Fortschrittsbericht #2

    Liebe Community, es wieder einmal Zeit f├╝r einen kleinen Fortschrittsbericht, um euch alle auf den aktuellen Entwicklungsstand zu bringen. Aufmerksame Follower unter euch haben sicher schon das ein oder andere Update ├╝ber unsere Sozialen Kan├Ąle mitbekommen, vollst├Ąndigkeitshalber f├╝hren wir diese auch wieder in dem heutigen Bericht auf. Feature: Alle als Wassertank definierten Gegenst├Ąnde werden nun mit Wasser bef├╝llt, wenn es Regnet. Gegenst├Ąnde: Vorschlaghammer hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1049267695298994176). Waffen: Revolver-Set abgeschlossen. Chat: Das Wechseln der Chat Kan├Ąle ist nun per TAB m├Âglich. Charakter: Rutschen an Abh├Ąngen hinzugef├╝gt. UI: Der Handwerk-Men├╝ Prototyp ist fast fertig (https://twitter.com/DeadMansCountry/status/1054332908205457414). Waffen: Mauser Pistole hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1059449125975048192). UI: Filterfunktionalit├Ąt von Gegenstandstypen fertiggestellt. Code: Handling von Container Items wurde optimiert. Code: Sprachunterst├╝tzung f├╝r UI Elemente fertiggestellt. NPCs: Collider optimiert. Waffen: Giftige Mixtur hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1013799929553276930). Gegenst├Ąnde: Lagerfeuer hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1034092597977997312). Kamera: Kontroller finalisiert. Animationen: Verbesserung der Animations├╝berg├Ąnge. Waffen: Cattleman Revolver hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1056902695573970944). Gegenst├Ąnde: Kaffeem├╝hle hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1023884635498012672). Code: Auto Equip und Hotbar Logik optimiert. Code: Hit Erkennung & Hitbox Logik fertiggestellt. UI: Containersuche implementiert. Ausr├╝stung: Bullenmaske hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1016293976301821952). Waffen: Pump Action Shotgun hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1072102390214615040). Feature: Suizid Befehl hinzugef├╝gt. Kamera: Freies Umsehen implementiert. Gegenst├Ąnde: Wassertank hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1021376260696571904). Waffen: Walker Revolver hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1087334855912968195). Gegenst├Ąnde: Hirschsch├Ądel Troph├Ąe hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1036597226481565696). Gegenst├Ąnde: Rucksack hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1006150713205051392). Waffen: Outlaw Revolver hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1082256153252450304). Waffen: Lever Action Shotgun hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1067077131669250049). Chat: Autovervollst├Ąndigung f├╝r Fl├╝stern hinzugef├╝gt. UI: Hotbar Tooltips hinzugef├╝gt. Spielwelt: Das Basislayout wurde komplett fertiggestellt und es wird nun intensiv an der Fauna & Flora gearbeitet. (https://twitter.com/DeadMansCountry/status/1043120771227365376, https://twitter.com/DeadMansCountry/status/1046822129398927360) Feature: Pflanzen k├Ânnen nun ged├╝ngt werden. Engine: Unity auf die neuste LTS Release aktualisiert. Waffen: Lefaucheux Revolver hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1031495045910855681). Gegenst├Ąnde: B├Ąrenfalle hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1003941773415272448). Post-Processing: Wir haben unser Color Grading und Tonemapper angepasst um einen filmischeren Look zu erreichen. Lighting: Globale Echtzeit-Beleuchtung hinzugef├╝gt. Kamera: Es ist nun m├Âglich das horizontale Field of View einzustellen. Waffen: Lemat Revolver hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1061973066505428992). Lighting: Indirekte Beleuchtung hinzugef├╝gt. Code: Fehlerbenachrichtigungen optimiert. Charakter: B├╝cken implementiert (Client/Server, Hitbox Gr├Â├čenanpassung). Waffen: 1866 Derringer hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1026434892538802176). UI: Anzeige f├╝r Haltbarkeit von Gegenst├Ąnden hinzugef├╝gt. Waffen: Beil hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1008688852188491776). Waffen: Pepperbox hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1029059611683442688). Charakter: Es ist nun m├Âglich die Flugrichtung in einem Sprung minimal zu beeinflussen. UI: Dropdown f├╝r das Wechseln des Charaktertitels hinzugef├╝gt. Charakter: Diverse IK Verbesserungen (Platzierung der F├╝├če auf unebenem Untergrund, Anvisieren). Gameplay: Key E wurde exklusiv f├╝r das Looten von Gegenst├Ąnden reserviert, alle anderen Interaktionen k├Ânnen mit F, G, H, ÔÇŽ durchgef├╝hrt werden. Ausr├╝stung: Hirschsch├Ądel hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1039099161252118529). Code: Sprachunterst├╝tzung f├╝r Waffen-Typen und Legierungen optimiert. Hotbar: Diverse Verbesserungen bezgl. dem wechseln der Waffen. Waffen: Shotgun-Set abgeschlossen. Kamera: Das FOV wird nun nach dem wechseln der Aufl├Âsung automatisch angepasst. NPCs: Ragdoll optimiert. UI: Beutehistorie hinzugef├╝gt. Kamera: Aim Down Sights optimiert. Gegenst├Ąnde: Ofen hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1018823828817014785). Code: Globaler Zerfall von Gegenst├Ąnden hinzugef├╝gt. Ausr├╝stung: Maske hinzugef├╝gt (https://twitter.com/DeadMansCountry/status/1011217394990280705). UI: Der finale UI Prototyp wurde fertiggestellt. (https://twitter.com/DeadMansCountry/status/1045654787503661057) Code: Headshot Multiplikator hinzugef├╝gt. Kamera: Kurze Bewegungen werden nun fl├╝ssiger dargestellt. Chat: Spamschutz hinzugef├╝gt, ben├Âtigt jedoch noch ein wenig Arbeit f├╝r Extremf├Ąlle. Netzwerk: Netcode Optimierung. Umgebung: Staubpartikel hinzugef├╝gt. UI: Tutorial Fenster gestaltet. Umgebung: Unterschiedliche Biome auf seperate Szenen verteilt. Studio: Vorrat an Pizza & Kaffee aufgestockt. Wie auch im letzten Report, hat die Liste keine spezielle Anordnung und beinhaltet auch keine Fehlerbehebungen, letztere werden bei dem Start unserer Alpha auf einer separaten Release-/Changelog Seite gelistet.
  17. Lowfyr

    Progress Report #2

    Dear Community, Once again it's time for a little progress report to bring you all up to date. Attentive followers among you have probably already noticed one or the other update through our social channels, for the sake of completeness we list these again in today's report. Feature: All items defined as water tanks are now filled with water when it rains. Items: Sledge hammer added (https://twitter.com/DeadMansCountry/status/1049267695298994176). Weapons: Revolver set completed. Chat: Changing chat channels is now possible via TAB. Character: Slides on slopes added. UI: The crafting menu prototype is almost finished (https://twitter.com/DeadMansCountry/status/1054332908205457414). Weapons: Mauser pistol added (https://twitter.com/DeadMansCountry/status/1059449125975048192). UI: Filter functionality of item types completed. Code: Handling of container items has been optimized. Code: Language support for UI elements completed. NPCs: Collider optimized. Weapons: Toxic mixture added (https://twitter.com/DeadMansCountry/status/1013799929553276930). Items: Campfire added (https://twitter.com/DeadMansCountry/status/1034092597977997312). Camera: Controller finalized. Animations: Improved animation transitions. Weapons: Cattleman revolver added (https://twitter.com/DeadMansCountry/status/1056902695573970944). Items: Coffee grinder added (https://twitter.com/DeadMansCountry/status/1023884635498012672). Code: Auto Equip and Hotbar logic optimized. Code: Hit detection & Hitbox logic completed. UI: Container search implemented. Equipment: Bull mask added (https://twitter.com/DeadMansCountry/status/1016293976301821952). Weapons: Pump action shotgun added (https://twitter.com/DeadMansCountry/status/1072102390214615040). Feature: Suicide command added. Camera: Free look mode implemented. Items: Water tank added (https://twitter.com/DeadMansCountry/status/1021376260696571904). Weapons: Walker revolver added (https://twitter.com/DeadMansCountry/status/1087334855912968195). Items: Deer skull trophy added (https://twitter.com/DeadMansCountry/status/1036597226481565696). Items: Backpack added (https://twitter.com/DeadMansCountry/status/1006150713205051392). Weapons: Outlaw revolver added (https://twitter.com/DeadMansCountry/status/1082256153252450304). Weapons: Lever action shotgun added (https://twitter.com/DeadMansCountry/status/1067077131669250049). Chat: Autocomplete for whispering added. UI: Hotbar tooltips added. Terrain: The baselayer has been completely finished and work on the foliage & props is now in progress. (https://twitter.com/DeadMansCountry/status/1043120771227365376, https://twitter.com/DeadMansCountry/status/1046822129398927360) Feature: Plants can now be fertilized. Engine: Unity updated to the latest LTS release. Weapons: Lefaucheux revolver added (https://twitter.com/DeadMansCountry/status/1031495045910855681). Items: Bear trap added (https://twitter.com/DeadMansCountry/status/1003941773415272448). Post-Processing: We have matched our Color Grading and Tone Mapper to achieve a more cinematic look. Lighting: Realtime Global Illumination added. Camera: It is now possible to set the horizontal Field of View. Weapons: Lemat revolver added (https://twitter.com/DeadMansCountry/status/1061973066505428992). Lighting: Indirect Lighting added. Code: Error notifications optimized. Character: Crouching implemented (Client/Server, Hitbox rescaling). Weapons: 1866 Derringer added (https://twitter.com/DeadMansCountry/status/1026434892538802176). UI: Added durability indicator for items. Weapons: Hatchet added (https://twitter.com/DeadMansCountry/status/1008688852188491776). Weapons: Pepperbox added (https://twitter.com/DeadMansCountry/status/1029059611683442688). Character: Airborne movement while jumping added. UI: Dropdown added to change character title. Character: Various IK improvements (footplacement, aiming). Gameplay: Key E has been reserved exclusively looting, all other interactions can be performed with F, G, H, .... Equipment: Deer skull added (https://twitter.com/DeadMansCountry/status/1039099161252118529). Code: Language support optimized for weapon types and alloys. Hotbar: Various improvements regarding changing weapons. Weapons: Shotgun set completed. Camera: The FOV is now automatically adjusted after changing the resolution. NPCs: Ragdoll optimized. UI: Loot log added. Camera: Aim Down Sights optimized. Items: Oven added (https://twitter.com/DeadMansCountry/status/1018823828817014785). Code: Global decay of items added. Equipment: Mask added (https://twitter.com/DeadMansCountry/status/1011217394990280705). UI: The final UI prototype has been completed. (https://twitter.com/DeadMansCountry/status/1045654787503661057) Code: Headshot multiplier added. Camera: Short movements are now more fluidly. Chat: Spam protection added, but still needs some work for extreme cases. Network: Netcode optimization. Environment: Dust particles added. UI: Tutorial windows designed. Environment: Different biomes distributed on separate scenes. Studio: Stock of pizza & coffee increased. As in the last report, the list has no special arrangement and contains no bug fixes, the latter will be listed on a separate release/changelog page at the start of our Alpha.
  18. gotstyle

    Walker Revolver

    With the Walker Revolver we've completed our revolver-set for our upcoming Alpha. We are happy to be able to offer you a wide range of weapons right from the start of Dead Man's Country. The Walker revolvers were introduced during the Mexican War, and were a major breakthrough for repeating firearms.
  19. gotstyle

    Outlaw Revolver

    The first new weapon we introduce in 2019 is the Outlaw Revolver. Frank James (the older brother of Jesse James) used a similar model for the most time of his outlaw "career". ­čśë
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