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  2. gotstyle

    UI Loot Grouping

    Our UI designers are currently working on a loot grouping feature. Looks neat!
  3. gotstyle

    Progress Report #2

    Thank you, that's nice to hear. In the last few weeks we have made great progress in development. Soon we'll be launching a series of videos in which we'll take a closer look at the development of DMC. Our goal is to involve the entire community in the development of the game.
  4. Guest

    Progress Report #2

    Good job guys, i just wish you could use social media more often, really interested where this game is going.
  5. Lowfyr

    Fortschrittsbericht #2

    Liebe Community, es wieder einmal Zeit für einen kleinen Fortschrittsbericht, um euch alle auf den aktuellen Entwicklungsstand zu bringen. Aufmerksame Follower unter euch haben sicher schon das ein oder andere Update über unsere Sozialen Kanäle mitbekommen, vollständigkeitshalber führen wir diese auch wieder in dem heutigen Bericht auf. Feature: Alle als Wassertank definierten Gegenstände werden nun mit Wasser befüllt, wenn es Regnet. Gegenstände: Vorschlaghammer hinzugefügt (https://twitter.com/DeadMansCountry/status/1049267695298994176). Waffen: Revolver-Set abgeschlossen. Chat: Das Wechseln der Chat Kanäle ist nun per TAB möglich. Charakter: Rutschen an Abhängen hinzugefügt. UI: Der Handwerk-Menü Prototyp ist fast fertig (https://twitter.com/DeadMansCountry/status/1054332908205457414). Waffen: Mauser Pistole hinzugefügt (https://twitter.com/DeadMansCountry/status/1059449125975048192). UI: Filterfunktionalität von Gegenstandstypen fertiggestellt. Code: Handling von Container Items wurde optimiert. Code: Sprachunterstützung für UI Elemente fertiggestellt. NPCs: Collider optimiert. Waffen: Giftige Mixtur hinzugefügt (https://twitter.com/DeadMansCountry/status/1013799929553276930). Gegenstände: Lagerfeuer hinzugefügt (https://twitter.com/DeadMansCountry/status/1034092597977997312). Kamera: Kontroller finalisiert. Animationen: Verbesserung der Animationsübergänge. Waffen: Cattleman Revolver hinzugefügt (https://twitter.com/DeadMansCountry/status/1056902695573970944). Gegenstände: Kaffeemühle hinzugefügt (https://twitter.com/DeadMansCountry/status/1023884635498012672). Code: Auto Equip und Hotbar Logik optimiert. Code: Hit Erkennung & Hitbox Logik fertiggestellt. UI: Containersuche implementiert. Ausrüstung: Bullenmaske hinzugefügt (https://twitter.com/DeadMansCountry/status/1016293976301821952). Waffen: Pump Action Shotgun hinzugefügt (https://twitter.com/DeadMansCountry/status/1072102390214615040). Feature: Suizid Befehl hinzugefügt. Kamera: Freies Umsehen implementiert. Gegenstände: Wassertank hinzugefügt (https://twitter.com/DeadMansCountry/status/1021376260696571904). Waffen: Walker Revolver hinzugefügt (https://twitter.com/DeadMansCountry/status/1087334855912968195). Gegenstände: Hirschschädel Trophäe hinzugefügt (https://twitter.com/DeadMansCountry/status/1036597226481565696). Gegenstände: Rucksack hinzugefügt (https://twitter.com/DeadMansCountry/status/1006150713205051392). Waffen: Outlaw Revolver hinzugefügt (https://twitter.com/DeadMansCountry/status/1082256153252450304). Waffen: Lever Action Shotgun hinzugefügt (https://twitter.com/DeadMansCountry/status/1067077131669250049). Chat: Autovervollständigung für Flüstern hinzugefügt. UI: Hotbar Tooltips hinzugefügt. Spielwelt: Das Basislayout wurde komplett fertiggestellt und es wird nun intensiv an der Fauna & Flora gearbeitet. (https://twitter.com/DeadMansCountry/status/1043120771227365376, https://twitter.com/DeadMansCountry/status/1046822129398927360) Feature: Pflanzen können nun gedüngt werden. Engine: Unity auf die neuste LTS Release aktualisiert. Waffen: Lefaucheux Revolver hinzugefügt (https://twitter.com/DeadMansCountry/status/1031495045910855681). Gegenstände: Bärenfalle hinzugefügt (https://twitter.com/DeadMansCountry/status/1003941773415272448). Post-Processing: Wir haben unser Color Grading und Tonemapper angepasst um einen filmischeren Look zu erreichen. Lighting: Globale Echtzeit-Beleuchtung hinzugefügt. Kamera: Es ist nun möglich das horizontale Field of View einzustellen. Waffen: Lemat Revolver hinzugefügt (https://twitter.com/DeadMansCountry/status/1061973066505428992). Lighting: Indirekte Beleuchtung hinzugefügt. Code: Fehlerbenachrichtigungen optimiert. Charakter: Bücken implementiert (Client/Server, Hitbox Größenanpassung). Waffen: 1866 Derringer hinzugefügt (https://twitter.com/DeadMansCountry/status/1026434892538802176). UI: Anzeige für Haltbarkeit von Gegenständen hinzugefügt. Waffen: Beil hinzugefügt (https://twitter.com/DeadMansCountry/status/1008688852188491776). Waffen: Pepperbox hinzugefügt (https://twitter.com/DeadMansCountry/status/1029059611683442688). Charakter: Es ist nun möglich die Flugrichtung in einem Sprung minimal zu beeinflussen. UI: Dropdown für das Wechseln des Charaktertitels hinzugefügt. Charakter: Diverse IK Verbesserungen (Platzierung der Füße auf unebenem Untergrund, Anvisieren). Gameplay: Key E wurde exklusiv für das Looten von Gegenständen reserviert, alle anderen Interaktionen können mit F, G, H, … durchgeführt werden. Ausrüstung: Hirschschädel hinzugefügt (https://twitter.com/DeadMansCountry/status/1039099161252118529). Code: Sprachunterstützung für Waffen-Typen und Legierungen optimiert. Hotbar: Diverse Verbesserungen bezgl. dem wechseln der Waffen. Waffen: Shotgun-Set abgeschlossen. Kamera: Das FOV wird nun nach dem wechseln der Auflösung automatisch angepasst. NPCs: Ragdoll optimiert. UI: Beutehistorie hinzugefügt. Kamera: Aim Down Sights optimiert. Gegenstände: Ofen hinzugefügt (https://twitter.com/DeadMansCountry/status/1018823828817014785). Code: Globaler Zerfall von Gegenständen hinzugefügt. Ausrüstung: Maske hinzugefügt (https://twitter.com/DeadMansCountry/status/1011217394990280705). UI: Der finale UI Prototyp wurde fertiggestellt. (https://twitter.com/DeadMansCountry/status/1045654787503661057) Code: Headshot Multiplikator hinzugefügt. Kamera: Kurze Bewegungen werden nun flüssiger dargestellt. Chat: Spamschutz hinzugefügt, benötigt jedoch noch ein wenig Arbeit für Extremfälle. Netzwerk: Netcode Optimierung. Umgebung: Staubpartikel hinzugefügt. UI: Tutorial Fenster gestaltet. Umgebung: Unterschiedliche Biome auf seperate Szenen verteilt. Studio: Vorrat an Pizza & Kaffee aufgestockt. Wie auch im letzten Report, hat die Liste keine spezielle Anordnung und beinhaltet auch keine Fehlerbehebungen, letztere werden bei dem Start unserer Alpha auf einer separaten Release-/Changelog Seite gelistet.
  6. Lowfyr

    Progress Report #2

    Dear Community, Once again it's time for a little progress report to bring you all up to date. Attentive followers among you have probably already noticed one or the other update through our social channels, for the sake of completeness we list these again in today's report. Feature: All items defined as water tanks are now filled with water when it rains. Items: Sledge hammer added (https://twitter.com/DeadMansCountry/status/1049267695298994176). Weapons: Revolver set completed. Chat: Changing chat channels is now possible via TAB. Character: Slides on slopes added. UI: The crafting menu prototype is almost finished (https://twitter.com/DeadMansCountry/status/1054332908205457414). Weapons: Mauser pistol added (https://twitter.com/DeadMansCountry/status/1059449125975048192). UI: Filter functionality of item types completed. Code: Handling of container items has been optimized. Code: Language support for UI elements completed. NPCs: Collider optimized. Weapons: Toxic mixture added (https://twitter.com/DeadMansCountry/status/1013799929553276930). Items: Campfire added (https://twitter.com/DeadMansCountry/status/1034092597977997312). Camera: Controller finalized. Animations: Improved animation transitions. Weapons: Cattleman revolver added (https://twitter.com/DeadMansCountry/status/1056902695573970944). Items: Coffee grinder added (https://twitter.com/DeadMansCountry/status/1023884635498012672). Code: Auto Equip and Hotbar logic optimized. Code: Hit detection & Hitbox logic completed. UI: Container search implemented. Equipment: Bull mask added (https://twitter.com/DeadMansCountry/status/1016293976301821952). Weapons: Pump action shotgun added (https://twitter.com/DeadMansCountry/status/1072102390214615040). Feature: Suicide command added. Camera: Free look mode implemented. Items: Water tank added (https://twitter.com/DeadMansCountry/status/1021376260696571904). Weapons: Walker revolver added (https://twitter.com/DeadMansCountry/status/1087334855912968195). Items: Deer skull trophy added (https://twitter.com/DeadMansCountry/status/1036597226481565696). Items: Backpack added (https://twitter.com/DeadMansCountry/status/1006150713205051392). Weapons: Outlaw revolver added (https://twitter.com/DeadMansCountry/status/1082256153252450304). Weapons: Lever action shotgun added (https://twitter.com/DeadMansCountry/status/1067077131669250049). Chat: Autocomplete for whispering added. UI: Hotbar tooltips added. Terrain: The baselayer has been completely finished and work on the foliage & props is now in progress. (https://twitter.com/DeadMansCountry/status/1043120771227365376, https://twitter.com/DeadMansCountry/status/1046822129398927360) Feature: Plants can now be fertilized. Engine: Unity updated to the latest LTS release. Weapons: Lefaucheux revolver added (https://twitter.com/DeadMansCountry/status/1031495045910855681). Items: Bear trap added (https://twitter.com/DeadMansCountry/status/1003941773415272448). Post-Processing: We have matched our Color Grading and Tone Mapper to achieve a more cinematic look. Lighting: Realtime Global Illumination added. Camera: It is now possible to set the horizontal Field of View. Weapons: Lemat revolver added (https://twitter.com/DeadMansCountry/status/1061973066505428992). Lighting: Indirect Lighting added. Code: Error notifications optimized. Character: Crouching implemented (Client/Server, Hitbox rescaling). Weapons: 1866 Derringer added (https://twitter.com/DeadMansCountry/status/1026434892538802176). UI: Added durability indicator for items. Weapons: Hatchet added (https://twitter.com/DeadMansCountry/status/1008688852188491776). Weapons: Pepperbox added (https://twitter.com/DeadMansCountry/status/1029059611683442688). Character: Airborne movement while jumping added. UI: Dropdown added to change character title. Character: Various IK improvements (footplacement, aiming). Gameplay: Key E has been reserved exclusively looting, all other interactions can be performed with F, G, H, .... Equipment: Deer skull added (https://twitter.com/DeadMansCountry/status/1039099161252118529). Code: Language support optimized for weapon types and alloys. Hotbar: Various improvements regarding changing weapons. Weapons: Shotgun set completed. Camera: The FOV is now automatically adjusted after changing the resolution. NPCs: Ragdoll optimized. UI: Loot log added. Camera: Aim Down Sights optimized. Items: Oven added (https://twitter.com/DeadMansCountry/status/1018823828817014785). Code: Global decay of items added. Equipment: Mask added (https://twitter.com/DeadMansCountry/status/1011217394990280705). UI: The final UI prototype has been completed. (https://twitter.com/DeadMansCountry/status/1045654787503661057) Code: Headshot multiplier added. Camera: Short movements are now more fluidly. Chat: Spam protection added, but still needs some work for extreme cases. Network: Netcode optimization. Environment: Dust particles added. UI: Tutorial windows designed. Environment: Different biomes distributed on separate scenes. Studio: Stock of pizza & coffee increased. As in the last report, the list has no special arrangement and contains no bug fixes, the latter will be listed on a separate release/changelog page at the start of our Alpha.
  7. gotstyle

    Walker Revolver

    With the Walker Revolver we've completed our revolver-set for our upcoming Alpha. We are happy to be able to offer you a wide range of weapons right from the start of Dead Man's Country. The Walker revolvers were introduced during the Mexican War, and were a major breakthrough for repeating firearms.
  8. gotstyle

    Outlaw Revolver

    The first new weapon we introduce in 2019 is the Outlaw Revolver. Frank James (the older brother of Jesse James) used a similar model for the most time of his outlaw "career". 😉
  9. gotstyle

    Pump Action Shotgun

    Today we completed our shotgun-set (at least until the upcoming alpha) with the Pump Action Shotgun, which is also the most versatile one because of its fast reload speed.
  10. gotstyle

    Lever Action Shotgun

    We continue our weapon series with the Lever Action Shotgun. Do you remember the famous movie in which this shotgun was shown? 🤖
  11. gotstyle

    Lemat Revolver

    Today we introduce the LeMat Revolver. This beauty is our first 9-shot cylinder Revolver which will be a good choice for intensive short range fights vs. multiple targets.
  12. gotstyle

    Mauser Pistol

    We've added our first pistol today, the Mauser. Pistols will generally do less damage than Revolvers but their true potential lies in their fire-rate.
  13. gotstyle

    Cattleman Revolver

    Today we've implemented one of the most popular revolver of the old west, the Cattleman Revolver, also known as Peacemaker (Colt Single Action Army).
  14. massivelyindie

    Beta Test.

    Awesome! Looking forward to supporting this!
  15. gotstyle

    Crafting Progress

    Our UI/UX team made some progress on the crafting tab! ?
  16. TheMStar2

    Beta Test.

    thanks
  17. Lowfyr

    Beta Test.

    We will offer three different pre-order packages for all early birds out there who would like to support our development, those packages will include access to our alpha, beta, early access and some fancy bonus contents. Make sure to follow at least one of our social media channels (Twitter , Facebook , Instagram) or our news forum, as the exact date of the pre-order and alpha start (plus all kind of progress videos/screenshots) will be announced there.
  18. TheMStar2

    Beta Test.

    When will beta or alpha test the game? And how to sign up for it? (Dead Man's Country)
  19. gotstyle

    Sledgehammer

    The Sledgehammer is a multi-purpose tool with which you can destroy placed items. It can also be used as a melee weapon, even if it is a bit slow, but sufficient enough to crack some skulls. ??
  20. gotstyle

    Environment

    Another sneak peek from our environment artists. ?️
  21. gotstyle

    UI Prototype

    Today we've finished our UI prototype. Next step will be to replace all the basic shapes with more sophisticated old-west themed graphics.
  22. Lowfyr

    Deer Mask

    You don't want to let your precious trophies get dusty? No worries, you'll also able to wear most of them.
  23. gotstyle

    Deer Trophy

    Every home needs some cozy interior. Craft your own furniture and show off the loot from your last hunt, your visitors will be jealous.
  24. gotstyle

    Campfire

    We're currently working on particles for our campfire, do you notice the small but important details?
  25. Lowfyr

    Lefaucheux Revolver

    Our weapon set keeps increasing, today we've implemented the Lefaucheux Revolver.
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