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  1. Last week
  2. TheMStar2

    Beta Test.

    thanks
  3. Lowfyr

    Beta Test.

    We will offer three different pre-order packages for all early birds out there who would like to support our development, those packages will include access to our alpha, beta, early access and some fancy bonus contents. Make sure to follow at least one of our social media channels (Twitter , Facebook , Instagram) or our news forum, as the exact date of the pre-order and alpha start (plus all kind of progress videos/screenshots) will be announced there.
  4. TheMStar2

    Beta Test.

    When will beta or alpha test the game? And how to sign up for it? (Dead Man's Country)
  5. Earlier
  6. gotstyle

    Sledgehammer

    The Sledgehammer is a multi-purpose tool with which you can destroy placed items. It can also be used as a melee weapon, even if it is a bit slow, but sufficient enough to crack some skulls. 💀🔨
  7. gotstyle

    Environment

    Another sneak peek from our environment artists. 🏜️
  8. gotstyle

    UI Prototype

    Today we've finished our UI prototype. Next step will be to replace all the basic shapes with more sophisticated old-west themed graphics.
  9. Lowfyr

    Deer Mask

    You don't want to let your precious trophies get dusty? No worries, you'll also able to wear most of them.
  10. gotstyle

    Deer Trophy

    Every home needs some cozy interior. Craft your own furniture and show off the loot from your last hunt, your visitors will be jealous.
  11. gotstyle

    Campfire

    We're currently working on particles for our campfire, do you notice the small but important details?
  12. Lowfyr

    Lefaucheux Revolver

    Our weapon set keeps increasing, today we've implemented the Lefaucheux Revolver.
  13. Lowfyr

    Pepperbox

    One of our favorite weapons which we've implemented so far: The Pepperbox
  14. gotstyle

    Derringer

    Weapon of the Day: 1866 Derringer
  15. gotstyle

    Coffee Mill

    Grow your coffee plants, grind the beans and brew your own good coffee to get your morning fix of caffeine. ☕
  16. gotstyle

    Water Tank

    To take advantage of our dynamic weather system it's important to max out all possible ways to gather water. One way is to build water towers to collect water from rainy days. 🌧️
  17. gotstyle

    Oven

    An oven is a more permanent alternative to campfires, as it's burn time is much longer. If you cook often, it's wise to craft one. 🍳
  18. gotstyle

    Bull Mask

    Have you ever tried to make friends with a bull? Maybe this mask can help you.
  19. gotstyle

    Mixture

    A new mixture from our snake-oil salesman, you should not taste it this time! ☠️
  20. gotstyle

    Mask

    Several weird masks can be found in DMC, which you can equip on your character. Some of them will grant you special buffs. 👹👺
  21. gotstyle

    Hatchet

    Different kind of melee weapons and tools can be crafted with gathered resources. This hatchet only requires some wood and ores. Using more valuable ores will directly result in a better durability and a different look of the item.
  22. gotstyle

    Backpack

    This is our backpack model which we use as generic visualization for items that are not suitable to show as loot/drop (e.g. clothing).
  23. gotstyle

    Bear Trap

    It's a trap!
  24. massivelyindie

    Progress Report #1

    Thanks for posting this! Its great to see all your hard work compiled in a post! Cant wait for another one!!
  25. Lowfyr

    Fortschrittsbericht #1

    Liebe Community, wir dachten uns, das es eine gute Idee wäre eine kleine Zusammenfassung unserer Fortschritte zu schreiben, so das ihr einen kleinen Einblick darüber bekommt, an was wir gerade arbeiten. Engine: Wir haben unseren ersten Prototyp auf Unity's 2017.4 LTS (Long Term Stability) Version aktualisiert, welche wir auch für unsere erste Release nutzen werden. Diese Version erhält weiterhin wichtige Bugfixes, ohne die Abwärtskompatibilität zu gefährden, auch hat sich diese Version bei unseren bisherigen Tests als am stabilsten erwiesen. Spielwelt: Es wurden gute Fortschritte gemacht und einige wichtige Prozesse verbessert. Netzwerk: Alle vom Spieler durchgeführten Bewegungen werden nun von der Serverinstanz geprüft (Authoritative Movement), wodurch Teleport und No-Clip Hacks deutlich erschwert werden. Netzwerk: Interpolation wurde hinzugefügt. Netzwerk: Extrapolation wurde hinzugefügt. Netzwerk: An dem Verzögerungsausgleich bei hohen Latenzen (Lag Compensation) wird derzeit noch gearbeitet. Kampf: Die Schadensreduktion bei Schüssen über weitere Entfernungen wird nun korrekt berechnet. Charakter: Das Character Controller handling an Steigungen wurde verbessert. Charakter: Das Aktivieren/Deaktivieren von Waffen wurde optimiert. Animationen: Unser Arbeitsablauf zum Verbessern des Retargeting von Animationen (primär Motion Captured Animationen) wurde verbessert. Waffen: 1866 Yellowboy Rifle hinzugefügt (https://twitter.com/DeadMansCountry/status/979384778855247873). Waffen: 1861 Navy Conversion Revolver hinzugefügt (https://twitter.com/DeadMansCountry/status/979747245422776320). Waffen: 1860 Double Barrel Shotgun hinzugefügt (https://twitter.com/DeadMansCountry/status/980102521426497536). Waffen: 1874 Sharps Rifle hinzugefügt (https://twitter.com/DeadMansCountry/status/981503473819713538). Waffen: Tomahawk hinzugefügt. Der Nahkampf benötigt jedoch noch weitere Verbesserungen (https://twitter.com/DeadMansCountry/status/983724748076208128). Waffen: 1858 New Model Army Revolver hinzugefügt (https://twitter.com/DeadMansCountry/status/988703525369733120). Waffen: Sticky bomb hinzugefügt (https://twitter.com/DeadMansCountry/status/992008560912601088). Shader: Unterschiedliche Post-Processing Stack Verbesserungen. Shader: Neue Ambient Occlusion Modis hinzugefügt (MSVO und SAO). Shader: Unser Character Skin Shader ist fast fertig (https://twitter.com/DeadMansCountry/status/980909856361275392). Shader: Wir haben einen Motion Blur Shader implementiert, welcher auf dem sich bewegenden Objekt basiert, anstatt auf der Kamera des Spielers (https://twitter.com/DeadMansCountry/status/984723884367892480). Shader: Die volumetrische Beleuchtung wurde verbessert. UI: Es wurden gute Fortschritte bezüglich dem UI gemacht. Noch können wir euch nichts davon zeigen, jedoch hatten wir ein Mockup veröffentlicht, welches vor ein paar Monaten erstellt wurde (https://twitter.com/DeadMansCountry/status/981153951218270209). Umgebung: Unser Grass Shader, welcher physikalisch korrekte Beleuchtung (PBR) unterstützt, wurde fertiggestellt. (https://twitter.com/DeadMansCountry/status/981917793812697090). Umgebung: Unser Grass Shader reagiert nun auch auf Kollisionen (Touch Bending) (https://twitter.com/DeadMansCountry/status/983345950042345473). Umgebung: Mesh Blending wurde hinzugefügt (https://twitter.com/DeadMansCountry/status/982299162569035777). Umgebung: Neue Canyon-Wände (https://twitter.com/DeadMansCountry/status/993926569491140609). Dekoration: Wir arbeiten weiterhin an neuen Dekorelementen (https://twitter.com/DeadMansCountry/status/982702739250733056, https://twitter.com/DeadMansCountry/status/984137263062937611, https://twitter.com/DeadMansCountry/status/990934430691790848). Platzierungen: Ein neues Feature wurde hinzugefügt, welches jegliche Art von Vegetation bei Kontakt von dynamischen Platzierungen entfernt (https://twitter.com/DeadMansCountry/status/985960044469587970). Ausrüstung: Tribal Mask hinzugefügt (Kopfgegenstand, https://twitter.com/DeadMansCountry/status/987298912259248128). Partikel: Wir haben unsere Partikel unter spezifischen Beleuchtungsumgebungen verbessert (https://twitter.com/DeadMansCountry/status/989497266582052865). Partikel: Es wurde an dem Mündungsfeuer für Revolver gearbeitet (https://twitter.com/DeadMansCountry/status/995994191510605825). Landwirtschaft: Wir haben gute Fortschritte bei unserem Landwirtschafts System gemacht, der Wachstumsfortschritt der Pflanzen ist nun komplett mit Server synchronisiert und benötigt so gut wie keine Performance (https://twitter.com/DeadMansCountry/status/997478138169970688). Umgebung: Unser Algorithmus zum spawnen von Erz wurde optimiert (https://twitter.com/DeadMansCountry/status/999247022539583488). API: Ein Device Token wurde hinzugefügt, welches später als Parameter zur Identifikation von Account-Hacks genutzt wird. Forum: Ein neues News & Announcements Modul wurde hinzugefügt (welches du gerade betrachtest!). Bitte beachtet, dass die Liste keine spezielle Anordnung hat und auch keine Fehlerbehebungen beinhaltet, letztere werden bei dem Start unserer Alpha auf einer separaten Release-/Changelog Seite gelistet.
  26. Lowfyr

    Progress Report #1

    Dear Community, we thought it's a good idea to release a little sum-up of what we've worked on the last few weeks, the list also includes 'behind the scenes' stuff which we haven't covered on our site yet, hopefully this gives you guys a good update on our progress. Engine: Our first prototype has been updated to Unity's 2017.4 LTS (Long Term Stability), which we plan to use for our first release. This version is guaranteed to receive bugfixes without major changes which could break backward compatibility. This version has also been the most stable one for us so far. Terrain: Progress is looking good, we also had some major workflow improvements. Networking: All player movements are now double-checked by the server instance (authoritative movement) to address teleport- and no-clip hacks. Networking: Interpolation added. Networking: Dead reckoning added. Networking: Lag compensation is still being worked on. Combat: Damage drop off for range weapons is now properly calculated. Character: Improved character controller handling on slopes. Character: Weapon handling has been optimized when activating/deactivating them. Animations: Workflow improved for animation retargeting (especially for motion captured ones). Weapons: 1866 Yellowboy Rifle added (https://twitter.com/DeadMansCountry/status/979384778855247873). Weapons: 1861 Navy Conversion Revolver added (https://twitter.com/DeadMansCountry/status/979747245422776320). Weapons: 1860 Double Barrel Shotgun added (https://twitter.com/DeadMansCountry/status/980102521426497536). Weapons: 1874 Sharps Rifle added (https://twitter.com/DeadMansCountry/status/981503473819713538). Weapons: Tomahawk added, melee combat still needs some love though (https://twitter.com/DeadMansCountry/status/983724748076208128). Weapons: 1858 New Model Army Revolver added (https://twitter.com/DeadMansCountry/status/988703525369733120). Weapons: Sticky bomb added (https://twitter.com/DeadMansCountry/status/992008560912601088). Shader: Various post-processing stack improvements. Shader: New ambient occlusion modes added (MSVO and SAO). Shader: Our character skin shader is almost finished (https://twitter.com/DeadMansCountry/status/980909856361275392). Shader: We've implemented a motion blur shader which relies on the moving object instead of the player's camera (https://twitter.com/DeadMansCountry/status/984723884367892480 ). Shader: Volumetric lighting improved. UI: There is some good progress on our UI, nothing to show yet, but we posted an early mockup from some months ago (https://twitter.com/DeadMansCountry/status/981153951218270209). Environment: We finished our grass shader with physically based shading support (https://twitter.com/DeadMansCountry/status/981917793812697090). Environment: Our grass shader also supports touch bending now (https://twitter.com/DeadMansCountry/status/983345950042345473). Environment: Mesh blending has been added (https://twitter.com/DeadMansCountry/status/982299162569035777). Environment: New canyon walls (https://twitter.com/DeadMansCountry/status/993926569491140609). Props: We continuously working on adding new props (https://twitter.com/DeadMansCountry/status/982702739250733056, https://twitter.com/DeadMansCountry/status/984137263062937611, https://twitter.com/DeadMansCountry/status/990934430691790848). Placements: A new feature has been added which removes all kind of foliage for dynamic placements. (https://twitter.com/DeadMansCountry/status/985960044469587970). Equipment: Tribal mask added (head item, https://twitter.com/DeadMansCountry/status/987298912259248128). Particles: We improved our particles in regards to lighting (https://twitter.com/DeadMansCountry/status/989497266582052865). Particles: Worked on our revolver muzzle flash (https://twitter.com/DeadMansCountry/status/995994191510605825). Farming: We made great progress on our crop/tree grow system, which is also fully server-synced and runs with almost no performance cost (https://twitter.com/DeadMansCountry/status/997478138169970688). Environment: Our ore spawning algorithm got some love (https://twitter.com/DeadMansCountry/status/999247022539583488). API: A device token has been added, which will later be used as a parameter to identify account hacks. Forum: News & Announcements module added (you are here!). Please note that the list is in no particular order and doesn't include bugfixes, the later will be listed with the start of the alpha on a separate release-/changelog page.
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